Having friendly fire is a creative choice, it's not often in games that there are hazards for both you and the enemies, or maybe I just haven't seen it because I don't play much games :p, either way, it makes for a challenging twist.
So, I did notice that the characters are not visible in the character select menus, perhaps you intended to place their portraits there? If it's not a bug, maybe the in-game sprites could serve as a good placeholder.
I think it would be convenient to be able to read the description of an ability from the pause menu, it took me a while to figure out how the portal gun works.
Options button did nothing for me in the menu. Don’t know if it is not yet implemented or a glitch.
Some info on the controls would be nice (I’m not familiar with these VS-like auto attack games). I tried mouse clicking and arrow keys for movement before figuring it out.
Some feedback on the targeting mechanic would be nice (holding the projectile out toward the mouse cursor or some fire-line or something)
Thanks for your feedback! Yes the option button is really there as a placeholder and does nothing for now. A better targeting mechanic is something I definetly want to look into!
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Nice game!
Having friendly fire is a creative choice, it's not often in games that there are hazards for both you and the enemies, or maybe I just haven't seen it because I don't play much games :p, either way, it makes for a challenging twist.
So, I did notice that the characters are not visible in the character select menus, perhaps you intended to place their portraits there? If it's not a bug, maybe the in-game sprites could serve as a good placeholder.
I think it would be convenient to be able to read the description of an ability from the pause menu, it took me a while to figure out how the portal gun works.
Overall, this was a fun experience!
Fun gameplay! Couple of observations:
Keep up the good work, the gameplay is fun!
Thanks for your feedback! Yes the option button is really there as a placeholder and does nothing for now. A better targeting mechanic is something I definetly want to look into!