
Neuro Adventures!
Neuro Adventures! is a survivors-like set in the Neuroverse. Inspired by the likes of Magic Survivors and Holocure, it plays very similarly to other games in the genre, but with a twist: instead of one, you play as two characters. You are given a collab partner that you control directly, and an AI that will follow the collab partner around. Be warned, however - the AI has friendly fire and can damage the collab partner!
Featured
- Vedal & Anny as playable collab partners
- Neuro & Evil as playable AI
- Unique upgrades for each character
- Customizable character settings
- 29 directive cards
Controls
- WASD for movement
- Some upgrades can be aimed using the mouse
- Some upgrades use [Space] for activation
- [Shift] will switch the AI between follow and unfollow mode (has cooldown)
Updated | 13 days ago |
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | KotgeDev |
Genre | Survival |
Made with | Godot |
Tags | 2D, heartheartart, holocure, neuro-sama, Pixel Art, vampire-survivors |
Download
Download
neuro_adventures_v1.5.6.exe 131 MB
Development log
- Neuro Adventures v1.0Mar 04, 2024
Comments
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Nice game!
Having friendly fire is a creative choice, it's not often in games that there are hazards for both you and the enemies, or maybe I just haven't seen it because I don't play much games :p, either way, it makes for a challenging twist.
So, I did notice that the characters are not visible in the character select menus, perhaps you intended to place their portraits there? If it's not a bug, maybe the in-game sprites could serve as a good placeholder.
I think it would be convenient to be able to read the description of an ability from the pause menu, it took me a while to figure out how the portal gun works.
Overall, this was a fun experience!
Fun gameplay! Couple of observations:
Keep up the good work, the gameplay is fun!
Thanks for your feedback! Yes the option button is really there as a placeholder and does nothing for now. A better targeting mechanic is something I definetly want to look into!